Jordan is a game artist with a decade of experience bringing user interfaces and other game art to a higher standard. Utilizing his varied background in 2d animation, concept art, and graphic design he can thrive as a specialist on large team, or a generalist on a small team.
He specializes in designing UI systems from UX to design to implementation working directly in both Unity and Unreal to ensure designs survive real production constraints, with multiple shipped titles from AAA to mobile.
Available for full-time, contract, or freelance work.
PROJECTS